라벨이 position인 게시물 표시

유니티 카메라 월드포지션 -> 캔버스 포지션

World Position to Canvas Position     //월드 포지션 -> 캔버스 포지션     public Vector2 WorldToCanvasPosition(Camera cam, Vector3 worldPos, RectTransform canvasRect)     {         Vector2 ViewportPosition = cam.WorldToViewportPoint(worldPos);             Vector2 WorldObject_CanvasPosition = new Vector2(                  ((ViewportPosition.x * canvasRect.sizeDelta.x) - (canvasRect.sizeDelta.x * 0.5f)),               ((ViewportPosition.y * canvasRect.sizeDelta.y) - (canvasRect.sizeDelta.y * 0.5f)));              return WorldObject_CanvasPosition;     }