유니티 카메라 월드포지션 -> 캔버스 포지션
World Position to Canvas Position //월드 포지션 -> 캔버스 포지션 public Vector2 WorldToCanvasPosition(Camera cam, Vector3 worldPos, RectTransform canvasRect) { Vector2 ViewportPosition = cam.WorldToViewportPoint(worldPos); Vector2 WorldObject_CanvasPosition = new Vector2( ((ViewportPosition.x * canvasRect.sizeDelta.x) - (canvasRect.sizeDelta.x * 0.5f)), ((ViewportPosition.y * canvasRect.sizeDelta.y) - (canvasRect.sizeDelta.y * 0.5f))); return WorldObject_CanvasPosition; }